Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&d Roleplaying Game)

by Wizards RPG Team
ISBN: 9780786965625
4.8 (5)
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Used - Hardcover - 9780786965625

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Overview

Weave legendary stories in the world's greatest roleplaying game.

All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master's Guide teaches you how to how to run D&D adventures for your players-- how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.

" The Dungeon Master's Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . ."
--Charlie Hall, Polygon.com

"D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."--Neima Jahromi, The New Yorker

- The Dungeon Master's Guide is one of the three main Dungeons & Dragons books, along with the Player's Handbook and Monster Manual. It's a reference used by the Dungeon Master (the game's narrator) to create adventures--to run Dungeons & Dragons games and fill them with characters and stories.

- The Dungeon Master's Guide (DMG) is full of tools to help you immerse players in the game. What's the demon lord's secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly.

- In the Dungeon Master's Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative--and the Dungeon Master's Guide has all the tools you need to flesh it out with ease.

- In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.

- Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

  • Format: Hardcover
  • Author: Wizards RPG Team
  • ISBN: 9780786965625
  • Condition: Used
  • Dimensions: 10.90 x 0.90
  • Number Of Pages: 320
  • Publication Year: 2014

Customer Reviews

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  • Solid buy - Love HPB!

    Jay C. - 4 years 1 month ago

    Great condition - near new! No scuffs, or page damage. Shipped in a timely manner, and communication about status had been sent throughout from the location!

  • Another good value

    Thomas M. - 4 years 9 months ago

    In really good shape and much less than cover price!

  • 5e Must have

    Rebecca L. - 5 years 9 months ago

    Very helpful book for New DM's. Learn how to build worlds and create your own narrative.

  • Excellent supplement to the essential books!

    Travis H. - 5 years 10 months ago

    Wizards of the Coast has done a great job with D&D 5E. I only give this book four stars because it is not as essential as the Player's Handbook or even the Monster Manual. Having said that, there is a wealth of great information and guides in here to expand upon you Dungeons & Dragons campaign.

  • Useful for any Dungeon Master

    SCOTT B. - 5 years 11 months ago

    The 5th edition Dungeon Master Guide is a worthy addition to any DMs collection. It offers useful advice on how to create a campaign world, prepare adventures for your group, and so much more.