"Stunningly good. Stupefyingly good." --Patrick Rothfuss
Max Gladstone's Craft Sequence chronicles the epic struggle to build a just society in a modern fantasy world.
A god has died, and it's up to Tara, first-year associate in the international necromantic firm of Kelethres, Albrecht, and Ao, to bring Him back to life before His city falls apart.
Her client is Kos, recently deceased fire god of the city of Alt Coulumb. Without Him, the metropolis's steam generators will shut down, its trains will cease running, and its four million citizens will riot.
Tara's job: resurrect Kos before chaos sets in. Her only help: Abelard, a chain-smoking priest of the dead god, who's having an understandable crisis of faith.
When Tara and Abelard discover that Kos was murdered, they have to make a case in Alt Coulumb's courts?and their quest for the truth endangers their partnership, their lives, and Alt Coulumb's slim hope of survival.
Set in a phenomenally built world in which lawyers ride lightning bolts, souls are currency, and cities are powered by the remains of fallen gods, Max Gladstone's Craft Sequence introduces readers to a modern fantasy landscape and an epic struggle to build a just society.
For more from Max Gladstone, check out:
The Craft Sequence
Three Parts Dead
Two Serpents Rise
Full Fathom Five
Last First Snow
Four Roads Cross
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In a world where magic is based on bargains struck between gods and mortals, and magicians act suspiciously like lawyers, Max Gladstone has managed to effortlessly blend two genres I thought were like oil and water: the fantasy adventure and the legal thriller. The setting feels familiar, a world that is refreshingly modern in tone, yet is unmistakably not-our-own by virtue of its strangeness. The plot moves at a swift pace, and the characters are sketched with talent and a steady hand. I devoured the whole book in a sitting, and immediately did everything I could to get my hands on the next in the series.
HPB Staff ReviewI cannot believe this one doesn't have a review. Tired of Tolkien based fantasy? Or stuff based off someone's D&D game? If you are, look here. it starts with the death of a god, the potential death of his chosen city and Tara Abernathy getting thrown out of the Hidden Schools. After that, hang on because it gets strange. Gladstone gives us a world where mankind slew most of its gods, magic powers industry, mages are organized like law firms and necromancy is one of the most powerful forms of magic - which Tara is a talented practitioner of. Along the way we meet vampire sailors, a possessed police force and driverless horses. And characters you care enough about to feel badly when bad stuff happens. Or threatens them.